![]() Shortly after the introductory sequence with Richter, you're thrust into the shoes of the game's primary protagonist, Alucard, and it's here that Symphony of the Night sets itself apart from previous Castlevania entries in dramatic style, casting aside linear levels for a sprawling, interconnected castle complete with numerous sections and countless secrets. We've seen so many homages in recent years, yet Symphony of the Night stands head and shoulders above them all. Reviews at the time called it "spectacular" (Next Generation Magazine) and "easily one of the best games ever released" (GameSpot). Released in 1997 for the PlayStation and directed by Toru Hagihara, it serves as a direct sequel to Castlevania: Rondo of Blood (though you might not have known this at the time, since Rondo of Blood was a Japanese exclusive for a good 15 years or so), opening where Rondo of Blood ended with Richter Belmont's final confrontation with Dracula.
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